It's not always that way.
GEX Gives me it's fair bit of headaches for sure. Our Academy Headmaster, who is in charge of pairing new recruits with a mentor both in their time-zone, and division, and I, we don't see eye to eye.
He would have GEX accept any recruit regardless of our rules, standards, and requirements. He refuses to send our new recruits to any mentor in a certain wormhole of ours, and to be honest, at times, he sets my 'dont trust' senses to a heightened alert. But most other times, when not acting as his role dictates, he's a decent person.
Then there's the usual issues, before I implemented the Interview Form, we had the occasional interview log come up missing, or API information not being saved in the spreadsheet, all of which was relatively low on the stress meter.
Most of the headaches come from applicants. We get our fair share of griefers who pass through. They're super easy to pick out. Usually very blunt, asking questions like 'how many ships are in your wormholes' and 'can i have hanger access' and so on and so fourth. They're usually very rude, or jumpy, or nosy.
Then we get our fair share of members who don't meet our minimum skill-point requirement. They are most times cool with it, and go find something else to do in EVE. Some people, however, say that it's rather rude to require a certain amount of skill points. They feel like they can contribute in some way with their 124k skill points - but don't realize that no, they cant. To fully benefit from wormhole space, you need to have a solid tanked battleship, with remote repper capabilities, you need to fly a very well tanked battle cruiser, and fit t2 gas harvesters. Wormhole life is very skill-intensive, and that's why we put a minimum. That rule is for the well-being of every member. Those with lower skill-points than needed can often times serve as a liability to those around them.
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